s3si.ts
Export your battles from SplatNet to stat.ink.
If you have used s3s, please see here.
Usage
Install deno
Run
deno run -Ar https://raw.githubusercontent.com/spacemeowx2/s3si.ts/main/s3si.ts
Options:
--profile-path <path>, -p Path to config file (default: ./profile.json)
--exporter <exporter>, -e Exporter list to use (default: stat.ink)
Multiple exporters can be separated by commas
(e.g. "stat.ink,file")
--no-progress, -n Disable progress bar
--monitor, -m Monitor mode
--skip-mode <mode>, -s Skip mode (default: null)
("vs", "coop")
--help Show this help message and exit`,
- If it's your first time running this, follow the instructions to login to
Nintendo Account. Your token will be saved to
profile.json
for future use.
- If you want to use a different profile, use
-p
to specify the path to the profile file.
profile.json
{
// cacheDir is the directory to store cache files
"cacheDir": "./cache",
// don't change this if you don't know what it is
"fGen": "https://api.imink.app/f",
// if you run with -e file, this is the directory to store exported files
"fileExportPath": "./export",
// the interval to check for new battles in monitor mode
"monitorInterval": 500,
// login token
"loginState": {
"sessionToken": "...",
"gToken": "...",
"bulletToken": "..."
},
// userLang will effect the language of the exported games to stat.ink
"userLang": "zh-CN",
"userCountry": "JP",
"statInkApiKey": "..."
}
Migrate from s3s
If you have used s3s
before, you can migrate your data to s3si.ts
by
creating a profile.json
file with the following contents:
{
"loginState": {
"sessionToken": "<session_token in your s3s' config.txt>"
},
"statInkApiKey": "<your stat.ink API key>"
}
Then run s3si.ts
, and it will work without login prompt.
NOTE: s3si.ts
can skip uploads of battle data already uploaded by s3s
, but
s3s
can't. So if you have already started using s3si.ts
, and then back to
s3s
, s3s
will re-upload the battles that s3si.ts
has already uploaded.