TDBuilder: A build system using Deno

Using TDBuilder you can specify rules for building files or directories, or running other tasks.

It is based on https://github.com/TOGoS/NodeBuildUtil.

TDBuilder does not do anything by itself, but can be used by a script, which you might call make.ts, which might look something like this:

import Builder from 'https://deno.land/x/tdbuilder@0.2.0/Builder.ts';

const builder = new Builder({
    rules: {
        "hello-world.txt": {
            description: "An example text file",
            invoke(ctx:BuildContext) {
                Deno.writeTextFile(ctx.targetName, "Hello, world!\n");
                return Promise.resolve();
            }
        },
        // A rule to build foobar.txt is not specified,
        // so it must be present already, e.g. committed to the project repo.
        "concatenation.txt": {
            description: "An example of a rule with prerequisites",
            prereqs: ["hello-world.txt", "foobar.txt"],
            async invoke(ctx:BuildContext) {
                const allContent = await Promise.all(ctx.prereqNames.map(file => Deno.readTextFile(file)))
                return Deno.writeTextFile(ctx.targetName, allContent.join(""));
            }
        },
        "test": {
            description: "Run all unit tests!",
            cmd: [Deno.execPath(),"test", "--allow-read=src", "src/test/deno"]
        }
    },
    logger: console,
    // If the user just runs `deno run make.ts`, we'll build the listed targets:
    defaultTargetNames: ["concatenation.txt","test"]
});
Deno.exit(await builder.processCommandLine(Deno.args));

The build rules and related API look like this:

type BuildResult = { mtime: number };
type BuildFunction = (ctx:BuildContext) => Promise<void>;

export interface MiniBuilder {
    build( targetName:string, stackTrace:string[] ) : Promise<BuildResult>;
}

export interface BuildContext {
    builder: MiniBuilder;
    logger: Logger;
    prereqNames: string[];
    targetName: string;
}

export interface BuildRule {
    description?: string;
    /** a list of names of targets that must be built before this build rule can be invoked */
    prereqs?: string[]|AsyncIterable<string>;

    /** Function to invoke to build the target */
    invoke? : BuildFunction;
    /** An alternative to invoke: a system command to be run */
    cmd?: string[],

    // Metadata to allow Builder to automatically fix existence or mtime:

    /** If false, the target will be removed if the build rule fails */
    keepOnFailure?: boolean;
    /** If true, builder will `touch $targetName` after building it
     *  to ensure that it cannot be mistaken as not having been updated */
    isDirectory?: boolean;
}

There is currently (as of 0.3.0) no way to indicate a build rule that builds multiple targets. As a workaround, define one of the targets and list it as a prerequisite for the others.

Normally you shouldn't need to reference ctx.builder, but you can if you need to dynamically request to build a prerequisite.

As of 0.3.0 there is no equivalent of Make's .PHONY. A build rule will always be run if its associated target name does not name an existing file.

Run your script with -v to generate some info on the console about targets being built.